Illusions and Allusions
People’s lives are alienated by capital, which kills the human space and makes people have nowhere to go. So I try to build a hotel that people can define on their own. This let me rethink the defined of space, we are living in is not only a physically constant static space, or an unpredictable chaotic feel of space, but it is also the existence of a kink of relationship. And the space is defined by the change of the relationship. A hotel, constructed by the combination of multiple translucent materials, will create a contraction of spatial dimension to the people. When people move in space, they will re-integrate their own experience and the spatial order created by the designer, thus developing a new space experience.
The representational freedom the experiencers experience in the hotel, in fact, is constrained by the performance principle and design of the materials, which is the so-called freedom of accepting the constraints of rules. The seemly static hotel actually has the possibility of constant changing, but all of which are interrelated to the corresponding space of the body.
When making this wearable artifact, I had the idea of providing an experience of relational space for people, who could freely define and create their own secluded spaces in public space according to their own needs. Then, how shall a privacy space be created in public space? I thought we might just need a little fuzziness. Based on my learning of part 1, I wanted to create a visual shield by overlaying translucent materials to help people seek a little fuzziness in public space. The design makes it possible for people to quickly find a private space in public space, letting them experience how a space exists as a dynamic relational space.