Traces of memory
In primitive futures, Sou Fujimoto presents criterions for the ideal architecture and design for the 21st century. His reflection on innovation in designing space is based on the comparison between the cave and the nest, the cave being the optimum form of architecture. The concept of a cave, a primal space that precedes the concept of inhabiting. The discussion is not about the cave in its formal appearance but rather the entity of the cave and the number of functionalities that can be reflected on it. Fujimoto questions precisely the role of architect and interior designer in a contemporary world and how space designing forges links with reality to explore whether something that is without purpose, or something that exceeds a purpose can be created intentionally with manipulating the transitions and creating a space for interpretation or reinterpretation.
The project traces of memory focus on the idea of simplicity in intention, richness in experience. Through this, I am trying to depict experience of incomprehensible space design and planning which requires multiple levels of interactions with our senses and gives space to the visitors to use the cave the way they like. When choosing to let go of existing fixed grids or ideals, we come up with a definition of space detached from form, based on relationships and involving every possible interaction leading to people participation. The concept of walking around the cave and leaving marks on their journey through chambers of an art gallery, based on the exploration of natural settings and human experience. The moments of interaction inside the cave are derived through digitally generated imagery of the fur. The fur being used on the walls of the cave open opportunities for the user to ‘leave a trace’.